Welcome to the homepage of our game prototype! Navigate through gjgs, and other important features of the game. Each section is designed to give you a detailed look into the immersive world we've created.
This screen shows what players see at the start, introducing the story and game objectives. The starting screen introduces players to the story and the goal of the game, providing an overview of the gameplay elements they will interact with. This initial screen sets the mood and prepares players for an exciting experience, making sure they understand what lies ahead and are encouraged to continue their journey.
Select your building to determine your game environment and challenges. Each building represents a different setting with unique visual elements and challenges, impacting the storyline and difficulty. This choice allows players to adapt to different strategies, providing a personalized experience and a deeper connection to the game world.
This is the main gameplay screen where players face challenges, solve puzzles, and make strategic decisions to progress. The gameplay screen is visually engaging and functional, with clear cues and interactive elements that guide players. The intuitive game mechanics allow players to dive into the action without a steep learning curve, ensuring an immersive experience.
The win screen celebrates player success with bright visuals, animations, and rewarding messages. It provides a sense of accomplishment by showing progress, score, and achievements, motivating players to take on more challenges at higher difficulty levels.
The fail screen provides constructive feedback, helping players learn from mistakes and improve strategies for future attempts. It encourages players to try again by offering suggestions and hints, maintaining motivation to advance through the game.
The game is based on the classic hangman, but with an exciting twist. Instead of the usual stickman, the player character is a student who wears a customizable Fontys hoodie, which adds a layer of personalization to the experience. Players can choose their building, providing an immersive connection to real locations.
The background is based on the building you go to in Fontys Eindhoven, so if you go to R10, you will get a background of R10. You will choose this before entering the main game.
| Step 1: | Use the navigation bar above and click on "Play". |
| Step 2: | This will bring you to the starting screen, where the adventure begins. |
| Step 3: | From there, you'll be guided through building selection, gameplay, and much more. |
| Step 4: | Our intuitive interface ensures you always know what to do next! |